My submission for the Blizzard Student Contest 2018-2019, character art category. Warwhal is an aquatic mount designed to fit into World of Warcraft.
I first created the high poly sculpt in Zbrush, then created the low poly model and unwrapped it in Maya. The sculpt was baked in Substance Painter, then the textures were hand painted in Photoshop and Substance painter.
This is my first attempt creating a game character from concept to finish, and it was both a blast and an agony. Any feedback is welcome, I'd love to get better at this. A huge thank you to the super dope James Gannon, who helped me out a ton throughout the process! Check out his incredible work: https://www.artstation.com/gannon3d